Our Cupidity Coda
Please click here to watch: Our Cupidity Coda
Description: The meat of the project is a set of poetic texts interspersed with 360 illustrative stills. The work is deliberately designed to partially echo the conventions from early film-making days (including no audio), making a viewer focus on text inserts, which are contrasted with having to move (turn in the 360 VR space) and view the 360 tableaus (a reflection of the theme underlying the work) to engage fully with the 360 illustration sections.
Our Cupidity Coda is designed for viewing on any mobile phone and is designed for (initial) quick sharp consumption, then repeat plays for those with which it resonates. It’s designed for viewing as a 360 video through a URL on most mobile devices and/or desktops/tablets VR headsets (recommended is viewing through a Vive setup via a 360 viewer such as Virtual Desktop or the latest version of the Mozilla Firefox browser). Our Cupidity Coda was built from a desire to encourage repeat viewing, to play through the experience several times in order to unstitch the poetic denseness of the minimal text, and to absorb and process the 360 visuals. It’s a slow-burn work for those that click with it.
Mez Breeze’s award-winning creations have helped shape digital fiction for over two decades. “#PRISOM”, her anti-surveillance game created with Andy Campbell and produced for The 2013 International Symposium on Mixed and Augmented Reality , is “…the digital equivalent of Orwell’s 1984” (according to James O’Sullivan). Mez is a Coproducer, Creative Director and Lead Interactive Writer of the “Inanimate Alice: Perpetual Nomads” Virtual Reality/Novel Series, co-creator of All the Delicate Duplicates, Advisor to The Mixed Augmented Reality Art Research Organisation, and is currently developing a comprehensive career archive with Duke University.