Mez Breeze

A Place Called Ormalcy

“A Place Called Ormalcy” is a dystopian fiction comprised of seven short text Chapters combined with embedded 3D tableaus. The work is designed to be viewed on mobile devices and desktop PCs. The story of “A Place Called Ormalcy” unfolds through a series of snapshots of the life of Mr Ormal, a law-abiding citizen who resides in the aesthetically cartoonish world of Ormalcy: Ormalcy exists in an alternative universe complete with its own idiosyncratic language patterns. The world initially presents as Utopian, and full of innocent “claymationesque” contented creatures and happy denizens, but as the story creeps along it becomes apparent that in actuality, this allegorical fiction in fact traces the makings of a disruptive dystopic society, one where citizens are forced to comprehend what can happen when trapped inside their own homes for the sake of their ‘safety’. It illustrates how fascist principles can arise in the most benevolent of places – the story emphasis lies with how nefarious a process this is, and how this disrupts all.

«Ένα μέρος με το όνομα Ανονικότητα» είναι μια δυστοπική μυθοπλασία που αποτελείται από επτά σύντομα κεφάλαια στα οποία έχουν ενσωματωθεί τρισδιάστατα tableaus. Το έργο είναι σχεδιασμένο για φορητές συσκευές και ηλεκτρονικούς υπολογιστές. Στο «Ένα Μέρος με το όνομα Ανονικότητα», η ιστορία ξετυλίγεται μέσα από μια σειρά επεισοδίων στη ζωή του Κυρίου Ανονικού, ενός νομοταγή πολίτη που κατοικεί στον κόσμο της Ανονικότητας όπου όλα έχουν την αισθητική κινουμένων σχεδίων: η Ανονικότητα υπάρχει σαν ένα εναλλακτικό σύμπαν με τα δικά του ιδιοσυγκρασιακά μοτίβα γλώσσας. Ο κόσμος αρχικά μοιάζει Ουτοπικός, αλλά όπως ξετυλίγεται σταδιακά η ιστορία γίνεται σαφές ότι στην πραγματικότητα αυτή η αλληγορική μυθοπλασία ιχνηλατεί ουσιαστικά την κατασκευή μια παρεμβατικής ουτοπικής κοινωνίας, στην οποία οι πολίτες είναι υποχρεωμένοι να κατανοούν τι ενδέχεται να συμβεί αν παγιδευτούν μέσα στα ίδια τους τα σπίτια στο όνομα της «ασφάλειά» τους. Απεικονίζει τον τρόπο με τον οποίο οι φασιστικές αρχές μπορεί να αναδυθούν στα πιο καλοπροαίρετα μέρη – η ιστορία δίνει έμφαση στο πόσο φαύλη είναι αυτή η διαδικασία και πόσο αναχαιτίζει τα πάντα.
Μετάφραση: Δήμητρα Ιωάννου

Please, follow this link to watch “A Place Called Ormalcy:”

http://mezbreezedesign.com/vr-literature/a-place-called-ormalcy/

Mez first started deep diving into the Internet in the 1990’s to create digital works and she hasn’t slowed since. In 2019, Mez’s Virtual Reality Series V[R]ignettes won the 2019 QUT Digital Literature Award and Mez was awarded the 2019 Marjorie C. Luesebrink Award which: “…honors a visionary artist who has brought excellence to the field of electronic literature.”

Mez Breeze

Our Cupidity Coda

Please click here to watch: Our Cupidity Coda

Description: The meat of the project is a set of poetic texts interspersed with 360 illustrative stills. The work is deliberately designed to partially echo the conventions from early film-making days (including no audio), making a viewer focus on text inserts, which are contrasted with having to move (turn in the 360 VR space) and view the 360 tableaus (a reflection of the theme underlying the work) to engage fully with the 360 illustration sections.

Our Cupidity Coda is designed for viewing on any mobile phone and is designed for (initial) quick sharp consumption, then repeat plays for those with which it resonates. It’s designed for viewing as a 360 video through a URL on most mobile devices and/or desktops/tablets VR headsets (recommended is viewing through a Vive setup via a 360 viewer such as Virtual Desktop or the latest version of the Mozilla Firefox browser). Our Cupidity Coda was built from a desire to encourage repeat viewing, to play through the experience several times in order to unstitch the poetic denseness of the minimal text, and to absorb and process the 360 visuals. It’s a slow-burn work for those that click with it.

Mez Breeze’s award-winning creations have helped shape digital fiction for over two decades. “#PRISOM”, her anti-surveillance game created with Andy Campbell and produced for The 2013 International Symposium on Mixed and Augmented Reality , is “…the digital equivalent of Orwell’s 1984” (according to James O’Sullivan). Mez is a Coproducer, Creative Director and Lead Interactive Writer of the “Inanimate Alice: Perpetual Nomads” Virtual Reality/Novel Series, co-creator of All the Delicate Duplicates, Advisor to The Mixed Augmented Reality Art Research Organisation, and is currently developing a comprehensive career archive with Duke University.